AI Insights · Timothy · April 2024
Top 5 Snake Games in Portugal (Q1 2024)
Analyzing the performance of the top 5 snake games in Portugal for Q1 2024, including key metrics on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 snake games in Portugal showed varying performance trends in terms of downloads, revenue, and active users. Here, we break down the key metrics for each game.
Snake.io - Fun Online Snake from Kooapps demonstrated significant activity throughout the quarter. Weekly revenue fluctuated, peaking at $128 in the last week of January and maintaining figures around $20 to $127 in the following weeks. Downloads started strong at over 5K in early January but tapered off to around 2.4K to 4.1K by the end of March. Active users saw a decline from 42K at the beginning of January to around 33K by the end of March, with a few fluctuations in between.
Snake Clash! from Supercent, Inc. experienced variable revenue, with notable peaks at $68 in early January and $56 in mid-January. Downloads showed an upward trend towards the end of the quarter, rising from 1.7K in early January to approximately 5.6K by mid-March. Active users followed a similar pattern, increasing from around 7K in early January to over 12K in mid-March.
Snake Run Race・3D Running Game by Freeplay LLC had minimal revenue throughout the quarter, with only a few weeks registering any earnings. Downloads decreased steadily from 2.4K in early January to around 679 in early March, with a slight bump to 1.3K in the last week of March. Active users also saw a gradual decline, from 10K in early January to around 7.2K by mid-March, with a small increase to 8.4K in the final week.
slither.io from Lowtech Studios LLC had a steady download rate, starting at 1.1K in early January and maintaining similar figures throughout the quarter, peaking at 1.1K in late March. Active users remained relatively stable, fluctuating between 9K to 11K throughout the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed varied performance. Revenue was generally low, peaking at $59 in mid-March. Downloads were highest at 2.5K in late January, gradually decreasing to around 600-800 in March. Active users saw a peak at 11.5K in late January, with numbers stabilizing around 6.7K to 7.5K towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, you can explore further on the Sensor Tower platform.